JavaScript: Create and save file

I have data that I want to write to a file, and open a file dialog for the user to choose where to save the file. It would be great if it worked in all browsers, but it has to work in Chrome. I want to do this all client-side.

Basically I want to know what to put in this function:

saveFile: function(data)

Where the function takes in data, has the user select a location to save the file, and creates a file in that location with that data.

Using HTML is fine too, if that helps.

A very minor improvement of the code by Awesomeness01 (no need for anchor tag) with addition as suggested by trueimage (support for IE):

// Function to download data to a file
function download(data, filename, type) {
    var file = new Blob([data], {type: type});
    if (window.navigator.msSaveOrOpenBlob) // IE10+
        window.navigator.msSaveOrOpenBlob(file, filename);
    else { // Others
        var a = document.createElement("a"),
                url = URL.createObjectURL(file);
        a.href = url; = filename;
        setTimeout(function() {
        }, 0); 

Tested to be working properly in Chrome, FireFox and IE10.

In Safari, the data gets opened in a new tab and one would have to manually save this file.

This project on github looks promising:

FileSaver.js implements the W3C saveAs() FileSaver interface in browsers that do not natively support it.

Also have a look at the demo here:

function download(text, name, type) {
  var a = document.getElementById("a");
  var file = new Blob([text], {type: type});
  a.href = URL.createObjectURL(file); = name;
<a href="" id="a">click here to download your file</a>
<button onclick="download('file text', 'myfilename.txt', 'text/plain')">Create file</button>

And you would then download the file by putting the download attribute on the anchor tag.

The reason I like this better than creating a data url is that you don't have to make a big long url, you can just generate a temporary url.

Choosing the location to save the file before creating it is not possible. But it is possible, at least in Chrome, to generate files using just JavaScript. Here is an old example of mine of creating a CSV file. The user will be prompted to download it. This, unfortunately, does not work well in other browsers, especially IE.

<!DOCTYPE html>
    <title>JS CSV</title>
    <button id="b">export to CSV</button>
    <script type="text/javascript">
        function exportToCsv() {
            var myCsv = "Col1,Col2,Col3\nval1,val2,val3";

  'data:text/csv;charset=utf-8,' + escape(myCsv));

        var button = document.getElementById('b');
        button.addEventListener('click', exportToCsv);

setTimeout("create('Hello world!', 'myfile.txt', 'text/plain')");
function create(text, name, type) {
  var dlbtn = document.getElementById("dlbtn");
  var file = new Blob([text], {type: type});
  dlbtn.href = URL.createObjectURL(file); = name;
<a href="javascript:void(0)" id="dlbtn"><button>click here to download your file</button></a>

Try using this it downloads the file and all you have to do is edit the onclick attributes.

function download(text, name, type) {
  var a = document.getElementById("a"); = "block";
  var file = new Blob([text], {type: type});
  a.href = URL.createObjectURL(file); = name;
#a { display: none; }
<a href="" id="a" download>click here to download your file</a>
<button onclick="download('file text', 'myfilename.txt', 'text/plain')">Create file</button>

For latest browser, like Chrome, you can use the File API as in this tutorial:

window.requestFileSystem  = window.requestFileSystem || window.webkitRequestFileSystem;
window.requestFileSystem(window.PERSISTENT, 5*1024*1024 /*5MB*/, saveFile, errorHandler);

Tried this in the console, and it works.

var aFileParts = ['<a id="a"><b id="b">hey!</b></a>'];
var oMyBlob = new Blob(aFileParts, {type : 'text/html'}); // the blob;

You cannot do this purely in Javascript. Javascript running on browsers does not have enough permission yet (there have been proposals) due to security reasons.

Instead, I would recommend using Downloadify:

A tiny javascript + Flash library that enables the creation and download of text files without server interaction.

You can see a simple demo here where you supply the content and can test out saving/cancelling/error handling functionality.

For Chrome and Firefox, I have been using a purely JavaScript method.

(My application cannot make use of a package such as Blob.js because it is served from a special engine: a DSP with a WWWeb server crammed in and little room for anything at all.)

function FileSave(sourceText, fileIdentity) {
    var workElement = document.createElement("a");
    if ('download' in workElement) {
        workElement.href = "data:" + 'text/plain' + "charset=utf-8," + escape(sourceText);
        workElement.setAttribute("download", fileIdentity);
        var eventMouse = document.createEvent("MouseEvents");
        eventMouse.initMouseEvent("click", true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
    } else throw 'File saving not supported for this browser';

Notes, caveats, and weasel-words:

  • I have had success with this code in both Chrome and Firefox clients running in Linux (Maipo) and Windows (7 and 10) environments.
  • However, if sourceText is larger than a MB, Chrome sometimes (only sometimes) gets stuck in its own download without any failure indication; Firefox, so far, has not exhibited this behavior. The cause might be some blob limitation in Chrome. Frankly, I just don't know; if anybody has any ideas how to correct (or at least detect), please post. If the download anomaly occurs, when the Chrome browser is closed, it generates a diagnostic such as Chrome browser diagnostic
  • This code is not compatible with Edge or Internet Explorer; I have not tried Opera or Safari.

function SaveBlobAs(blob, file_name) {
    if (typeof navigator.msSaveBlob == "function")
        return navigator.msSaveBlob(blob, file_name);

    var saver = document.createElementNS("", "a");
    var blobURL = saver.href = URL.createObjectURL(blob), 
        body = document.body; = file_name;

    saver.dispatchEvent(new MouseEvent("click"));

Javascript has a FileSystem API. If you can deal with having the feature only work in Chrome, a good starting point would be:

StreamSaver is an alternative to save very large files without having to keep all data in the memory.
In fact it emulates everything the server dose when saving a file but all client side with service worker.

You can either get the writer and manually write Uint8Array's to it or pipe a binary readableStream to the writable stream

There is a few example showcasing:

  • How to save multiple files as a zip
  • piping a readableStream from eg Response or to StreamSaver
  • manually writing to the writable stream as you type something
  • or recoding a video/audio

Here is an example in it's simplest form:

const fileStream = streamSaver.createWriteStream('filename.txt')

new Response('StreamSaver is awesome').body
  .then(success, error)

If you want to save a blob you would just convert that to a readableStream

new Response(blob).body.pipeTo(...) // response hack // feature reference

function download(text, name, type) {
  var a = document.getElementById("a");
  var file = new Blob([text], {type: type});
  a.href = URL.createObjectURL(file); = name;
<a href="" id="a">click here to download your file</a>
<button onclick="download('file text', 'myfilename.json', 'text/json')">Create file</button>

I think this is gonna work with json files