What's the fastest way to loop through an array in JavaScript?

I learned from books that you should write for loop like this?

for(var i=0, len=arr.length; i < len; i++){
    // blah blah

so the arr.length will not be calculated each time.

Others say that the compiler will do some optimization to this, so you can just write:

for(var i=0; i < arr.length; i++){
    // blah blah

I just want to know which is the best way in practice?

The absolute fastest way to loop through a javascript array is:

var len = arr.length;
while (len--) {
    // blah blah

See http://blogs.oracle.com/greimer/entry/best_way_to_code_a for a full comparison

As of June 2016, doing some tests in latest Chrome (71% of the browser market in May 2016, and increasing):

  • The fastest loop is a for loop, both with and without caching length delivering really similar performance. (The for loop with cached length sometimes delivered better results than the one without caching, but the difference is almost negligible, which means the engine might be already optimized to favor the standard and probably most straightforward for loop without caching).
  • The while loop with decrements was approximately 1.5 times slower than the for loop.
  • A loop using a callback function (like the standard forEach), was approximately 10 times slower than the for loop.

I believe this thread is too old and it is misleading programmers to think they need to cache length, or use reverse traversing whiles with decrements to achieve better performance, writing code that is less legible and more prone to errors than a simple straightforward for loop. Therefore, I recommend:

  • If your app iterates over a lot of items or your loop code is inside a function that is used often, a straightforward for loop is the answer:

    for (var i = 0; i < arr.length; i++) {
      // Do stuff with arr[i] or i
  • If your app doesn't really iterate through lots of items or you just need to do small iterations here and there, using the standard forEach callback or any similar function from your JS library of choice might be more understandable and less prone to errors, since index variable scope is closed and you don't need to use brackets, accessing the array value directly:

    arr.forEach(function(value, index) {
      // Do stuff with value or index
  • If you really need to scratch a few milliseconds while iterating over billions of rows and the length of your array doesn't change through the process, you might consider caching the length in your for loop. Although I think this is really not necessary nowadays:

    for (var i = 0, len = arr.length; i < len; i++) {
      // Do stuff with arr[i]

If the order is not important, I prefer this style:

for(var i = array.length; i--; )

It caches the length and is much shorter to write. But it will iterate over the array in reverse order.

It's just 2018 so an update could be nice...

And I really have to disagree with the accepted answer. It defers on different browsers. some do forEach faster, some for-loop, and some while here is a benchmark on all method http://jsben.ch/mW36e

arr.forEach( a => {
  // ...

and since you can see alot of for-loop like for(a = 0; ... ) then worth to mention that without 'var' variables will be define globally and this can dramatically affects on speed so it'll get slow.

var arr = arr = new Array(11111111).fill(255);
var benches =     
[ [ "empty", () => {
  for(var a = 0, l = arr.length; a < l; a++);
, ["for-loop", () => {
  for(var a = 0, l = arr.length; a < l; ++a)
    var b = arr[a] + 1;
, ["for-loop++", () => {
  for(var a = 0, l = arr.length; a < l; a++)
    var b = arr[a] + 1;
, ["for-loop - arr.length", () => {
  for(var a = 0; a < arr.length; ++a )
    var b = arr[a] + 1;
, ["reverse for-loop", () => {
  for(var a = arr.length - 1; a >= 0; --a )
    var b = arr[a] + 1;
,["while-loop", () => {
  var a = 0, l = arr.length;
  while( a < l ) {
    var b = arr[a] + 1;
, ["reverse-do-while-loop", () => {
  var a = arr.length - 1; // CAREFUL
  do {
    var b = arr[a] + 1;
  } while(a--);   
, ["forEach", () => {
  arr.forEach( a => {
    var b = a + 1;
, ["for const..in (only 3.3%)", () => {
  var ar = arr.slice(0,arr.length/33);
  for( const a in ar ) {
    var b = a + 1;
, ["for let..in (only 3.3%)", () => {
  var ar = arr.slice(0,arr.length/33);
  for( let a in ar ) {
    var b = a + 1;
, ["for var..in (only 3.3%)", () => {
  var ar = arr.slice(0,arr.length/33);
  for( var a in ar ) {
    var b = a + 1;
, ["Duff's device", () => {
  var i = 0;
  var r = arr.length % 8;
  var n = (arr.length - r) / 8;
  if (r > 0) do {
      var b = arr[i++] + 1;
    while (--r);
  if (n > 0) do {
      var b = arr[i] + 1;
      var c = arr[i+1] + 1;
      var d = arr[i+2] + 1;
      var e = arr[i+3] + 1;
      var f = arr[i+4] + 1;
      var g = arr[i+5] + 1;
      var h = arr[i+6] + 1;
      var k = arr[i+7] + 1;
      i = --n >>> 3;
    while (n);
, ["Duff's device negative", () => {
  var r = arr.length % 8;
  var n = (arr.length-r) / 8; ///Math.floor(arr.length / 8);
  var i	= arr.length ; // -1;

    var b = arr[--i] + 1;

      var b = arr[i] + 1;
      var c = arr[i-1] + 1;
      var d = arr[i-2] + 1;
      var e = arr[i-3] + 1;
      var f = arr[i-4] + 1;
      var g = arr[i-5] + 1;
      var h = arr[i-6] + 1;
      var j = arr[i-7] + 1;
      i = --n >>> 3;
function bench(title, f) {
  var t0 = performance.now();
  var res = f();
  return performance.now() - t0; // console.log(`${title} took ${t1-t0} msec`);
var globalVarTime = bench( "for-loop without 'var'", () => {
  // Here if you forget to put 'var' so variables'll be global
  for(a = 0, l = arr.length; a < l; ++a)
     var b = arr[a] + 1;
var times = benches.map( function(a) {
                      arr = new Array(11111111).fill(255);
                      return [a[0], bench(...a)]
                     }).sort( (a,b) => a[1]-b[1] );
var max = times[times.length-1][1];
times = times.map( a => {a[2] = (a[1]/max)*100; return a; } );
var template = (title, time, n) =>
  `<div>` +
    `<span>${title} &nbsp;</span>` +
    `<span style="width:${3+n/2}%">&nbsp;${Number(time.toFixed(3))}msec</span>` +

var strRes = times.map( t => template(...t) ).join("\n") + 
            `<br><br>for-loop without 'var' ${globalVarTime} msec.`;
var $container = document.getElementById("container");
$container.innerHTML = strRes;
body { color:#fff; background:#333; font-family:helvetica; }
body > div > div {  clear:both   }
body > div > div > span {
  margin:3px 0;
body > div > div > span:nth-child(2) {
  animation:showup .37s .111s;
  -webkit-animation:showup .37s .111s;
@keyframes showup { from { width:0; } }
@-webkit-keyframes showup { from { width:0; } }
<div id="container"> </div>

2014 While is back

Just think logical.

Look at this

for( var index = 0 , length = array.length ; index < length ; index++ ) {

 //do stuff

  1. Need to create at least 2 variables (index,length)
  2. Need to check if the index is smaller than the length
  3. Need to increase the index
  4. the for loop has 3 parameters

Now tell me why this should be faster than:

var length = array.length;

while( --length ) { //or length--

 //do stuff

  1. One variable
  2. No checks
  3. the index is decreased (Machines prefer that)
  4. while has only one parameter

I was totally confused when Chrome 28 showed that the for loop is faster than the while. This must have ben some sort of

"Uh, everyone is using the for loop, let's focus on that when developing for chrome."

But now, in 2014 the while loop is back on chrome. it's 2 times faster , on other/older browsers it was always faster.

Lately i made some new tests. Now in real world envoirement those short codes are worth nothing and jsperf can't actually execute properly the while loop, because it needs to recreate the array.length which also takes time.

you CAN'T get the actual speed of a while loop on jsperf.

you need to create your own custom function and check that with window.performance.now()

And yeah... there is no way the while loop is simply faster.

The real problem is actually the dom manipulation / rendering time / drawing time or however you wanna call it.

For example i have a canvas scene where i need to calculate the coordinates and collisions... this is done between 10-200 MicroSeconds (not milliseconds). it actually takes various milliseconds to render everything.Same as in DOM.


There is another super performant way using the for loop in some cases... for example to copy/clone an array

 var i = array.length ;
 i > 0 ;
 arrayCopy[ --i ] = array[ i ] // doing stuff

Notice the setup of the parameters:

  1. Same as in the while loop i'm using only one variable
  2. Need to check if the index is bigger than 0;
  3. As you can see this approach is different vs the normal for loop everyone uses, as i do stuff inside the 3th parameter and i also decrease directly inside the array.

Said that, this confirms that machines like the --

writing that i was thinking to make it a little shorter and remove some useless stuff and wrote this one using the same style:

 var i = array.length ;
 i-- ;
 arrayCopy[ i ] = array[ i ] // doing stuff

Even if it's shorter it looks like using i one more time slows down everything. It's 1/5 slower than the previous for loop and the while one.

Note: the ; is very important after the for looo without {}

Even if i just told you that jsperf is not the best way to test scripts .. i added this 2 loops here


And here is another answer about performance in javascript


This answer is to show performant ways of writing javascript. So if you can't read that, ask and you will get an answer or read a book about javascript http://www.ecma-international.org/ecma-262/5.1/

"Best" as in pure performance? or performance AND readability?

Pure performance "best" is this, which uses a cache and the ++prefix operator (my data: http://jsperf.com/caching-array-length/189)

for (var i = 0, len = myArray.length; i < len; ++i) {
  // blah blah

I would argue that the cache-less for-loop is the best balance in execution time and programmer reading time. Every programmer that started with C/C++/Java won't waste a ms having to read through this one

for(var i=0; i < arr.length; i++){
  // blah blah

**cache the array length inside the loop ,some seconds of time will be eluded . Depends on the items in the array if there are more items in array there is major difference with respect to Ms of time*


sArr; //Array[158];

for(var i = 0 ; i <sArr.length ; i++) {
 callArray(sArr[i]); //function call

***end: 6.875ms***



sArr; //Array[158];
for(var i = 0,len = sArr.length ; i < len ; i++) {
  callArray(sArr[i]); //function call

***end: 1.354ms***


This looks to be the fastest way by far...

var el;
while (el = arr.shift()) {
  el *= 2;

Take into account that this will consume the array, eating it, and leaving nothing left...

It's the year 2017.

I made some tests.


Looks like the while method is the fastest on Chrome.

Looks like the left decrement (--i) is much faster than the others (++i, i--, i++) on Firefox.

This approach is the fasted on average. But it iterates the array in reversed order.

let i = array.length;
while (--i >= 0) {

If the forward order is important, use this approach.

let ii = array.length;
let i = 0;
while (i < ii) {

I'm always write in the first style.

Even if a compiler is smart enough to optimize it for arrays, but still it smart if we are using DOMNodeList here or some complicated object with calculated length?

I know what the question is about arrays, but i think it is a good practice to write all your loops in one style.

var arr = []; // The array
var i = 0;
while (i < arr.length) {
    // Do something with arr[i]

i++ is faster than ++i, --i and i--

Also, you can save the last line doing arr[i++] the last time you need to access i (but this can be hard to debug).

You can test it here (with other loop tests): http://jsperf.com/for-vs-whilepop/5

I have tried some other ways to iterate a huge array and found out that halving the array length and then iterating both halves in a single loop is faster. This performance difference can be seen while processing huge arrays.

var firstHalfLen =0;
var secondHalfLen = 0;
var count2=0;
var searchterm = "face";
var halfLen = arrayLength/2;
   firstHalfLen = Math.ceil(halfLen);
for(var firstHalfCOunter=0,secondHalfCounter = arrayLength-secondHalfLen;
    firstHalfCOunter < firstHalfLen;
  if(mainArray[firstHalfCOunter].search(new RegExp(searchterm, "i"))> -1)
  if(secondHalfCounter < arrayLength)
    if(mainArray[secondHalfCounter].search(new RegExp(searchterm, "i"))> -1)

Some performance comparison (using timer.js) between the cached length for-loop VS the above method.


Another jsperf.com test: http://jsperf.com/while-reverse-vs-for-cached-length

The reverse while loop seems to be the fastest. Only problem is that while (--i) will stop at 0. How can I access array[0] in my loop then?

As of September 2017 these jsperf tests are showing the following pattern to be most performant on Chrome 60:

function foo(x) {

Is anyone able to reproduce?

A basic while loop is often the fastest. jsperf.com is a great sandbox to test these types of concepts.


While loop is a bit faster than for loop.

var len = arr.length;
while (len--) {
    // blah blah

Use while loop instead

Fastest approach is the traditional for loop. Here is a more comprehensive performance comparison.


The most elegant solution I know of is using map.

var arr = [1,2,3];

The faster way to loop in an array is by using the filter. The filter() method creates a new array with all elements that pass the test implemented by the provided function.


const words = ['Floccinaucinihilipilification', 'limit', 'elite', 'Hippopotomonstrosesquipedaliophobia', 'destruction', 'present'];

const result = words.filter(word => word.length > 6);

console.log(new Date(), result);

From my experience, I always prefer filters, map etc..

As of 2019 WebWorker has been more popular, for large datasets, we can use WebWorker to process much much faster by fully utilize multi-core processors.

We also have Parallel.js which make WebWorker much easier to use for data processing.

After performing this test with most modern browsers...


Currently, the fastest form of loop (and in my opinion the most syntactically obvious).

a standard for loop with length caching

for (var i = 0, len = myArray.length; i < len; i++) {


I would say this is definitely a case where I applaud JavaScript engine developers. A run time should be optimized for clarity, not cleverness.


The latest revision of test, which I prepared (by reusing older one), shows one thing.

Caching length is not that much important, but it does not harm.

Every first run of the test linked above (on freshly opened tab) gives best results for the last 4 snippets (3rd, 5th, 7th and 10th in charts) in Chrome, Opera and Firefox in my Debian Squeeze 64-bit (my desktop hardware). Subsequent runs give quite different result.

Performance-wise conclusions are simple:

  • Go with for loop (forward) and test using !== instead of <.
  • If you don't have to reuse the array later, then while loop on decremented length and destructive shift()-ing array is also efficient.


Nowadays (2011.10) below pattern looks to be the fastest one.

for (var i = 0, len = arr.length; i !== len; i++) {

Mind that caching arr.length is not crucial here, so you can just test for i !== arr.length and performance won't drop, but you'll get shorter code.

PS: I know that in snippet with shift() its result could be used instead of accessing 0th element, but I somehow overlooked that after reusing previous revision (which had wrong while loops), and later I didn't want to lose already obtained results.

Try this:

var myarray =[],
i = myarray.lenght;
// do somthing